using UnityEngine;

namespace Gj
{
    public class RefField : PropertyAttribute
    {
        public bool isKey;
        public string type;

        public RefField(string type)
        {
            this.type = type;
        }

        public RefField(string type, bool isKey)
        {
            this.type = type;
            this.isKey = isKey;
        }
    }
}